mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 18:30:34 +08:00
4306420922
Also adjusts the naming and documentation to make it (hopefully) easier to understand what this method/process implies.
97 lines
4.2 KiB
C#
97 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets;
|
|
|
|
namespace osu.Game.Input.Bindings
|
|
{
|
|
/// <summary>
|
|
/// A KeyBindingInputManager with a database backing for custom overrides.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of the custom action.</typeparam>
|
|
public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
|
|
where T : struct
|
|
{
|
|
private readonly RulesetInfo ruleset;
|
|
|
|
private readonly int? variant;
|
|
|
|
private IDisposable realmSubscription;
|
|
private IQueryable<RealmKeyBinding> realmKeyBindings;
|
|
|
|
[Resolved]
|
|
private RealmContextFactory realmFactory { get; set; }
|
|
|
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
|
|
|
|
/// <summary>
|
|
/// Create a new instance.
|
|
/// </summary>
|
|
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
|
|
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
|
|
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <typeparamref name="T"/>s.</param>
|
|
/// <param name="matchingMode">Specify how to deal with exact <see cref="KeyCombination"/> matches.</param>
|
|
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any)
|
|
: base(simultaneousMode, matchingMode)
|
|
{
|
|
this.ruleset = ruleset;
|
|
this.variant = variant;
|
|
|
|
if (ruleset != null && variant == null)
|
|
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
string rulesetName = ruleset?.ShortName;
|
|
|
|
realmKeyBindings = realmFactory.Context.All<RealmKeyBinding>()
|
|
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
|
|
|
realmSubscription = realmKeyBindings
|
|
.QueryAsyncWithNotifications((sender, changes, error) =>
|
|
{
|
|
// first subscription ignored as we are handling this in LoadComplete.
|
|
if (changes == null)
|
|
return;
|
|
|
|
ReloadMappings();
|
|
});
|
|
|
|
base.LoadComplete();
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
realmSubscription?.Dispose();
|
|
}
|
|
|
|
protected override void ReloadMappings()
|
|
{
|
|
var defaults = DefaultKeyBindings.ToList();
|
|
|
|
if (ruleset != null && !ruleset.ID.HasValue)
|
|
// some tests instantiate a ruleset which is not present in the database.
|
|
// in these cases we still want key bindings to work, but matching to database instances would result in none being present,
|
|
// so let's populate the defaults directly.
|
|
KeyBindings = defaults;
|
|
else
|
|
{
|
|
KeyBindings = realmKeyBindings.Detach()
|
|
// this ordering is important to ensure that we read entries from the database in the order
|
|
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
|
|
// have been eaten by the music controller due to query order.
|
|
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
|
|
}
|
|
}
|
|
}
|
|
}
|