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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerLoungeSubScreen : LoungeSubScreen
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private MultiplayerClient client { get; set; }
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protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl();
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protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton();
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protected override Room CreateNewRoom() => new Room
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{
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Name = { Value = $"{api.LocalUser}'s awesome room" },
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Category = { Value = RoomCategory.Realtime },
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Type = { Value = MatchType.HeadToHead },
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};
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protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
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protected override void OpenNewRoom(Room room)
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{
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if (client?.IsConnected.Value != true)
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{
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Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
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return;
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}
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base.OpenNewRoom(room);
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}
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}
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}
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