mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:52:55 +08:00
134 lines
4.1 KiB
C#
134 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Caching;
|
|
using osuTK;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Lines;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class LineGraph : Container
|
|
{
|
|
/// <summary>
|
|
/// Manually set the max value, otherwise <see cref="Enumerable.Max(IEnumerable{float})"/> will be used.
|
|
/// </summary>
|
|
public float? MaxValue { get; set; }
|
|
|
|
/// <summary>
|
|
/// Manually set the min value, otherwise <see cref="Enumerable.Min(IEnumerable{float})"/> will be used.
|
|
/// </summary>
|
|
public float? MinValue { get; set; }
|
|
|
|
public float ActualMaxValue { get; private set; } = float.NaN;
|
|
public float ActualMinValue { get; private set; } = float.NaN;
|
|
|
|
private const double transform_duration = 1500;
|
|
|
|
/// <summary>
|
|
/// Hold an empty area if values are less.
|
|
/// </summary>
|
|
public int DefaultValueCount;
|
|
|
|
private readonly Container<Path> maskingContainer;
|
|
private readonly Path path;
|
|
|
|
private float[] values;
|
|
|
|
/// <summary>
|
|
/// A list of floats decides position of each line node.
|
|
/// </summary>
|
|
public IEnumerable<float> Values
|
|
{
|
|
get => values;
|
|
set
|
|
{
|
|
values = value.ToArray();
|
|
|
|
float max = values.Max(), min = values.Min();
|
|
if (MaxValue > max) max = MaxValue.Value;
|
|
if (MinValue < min) min = MinValue.Value;
|
|
|
|
ActualMaxValue = max;
|
|
ActualMinValue = min;
|
|
|
|
pathCached.Invalidate();
|
|
|
|
maskingContainer.Width = 0;
|
|
maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
public Color4 LineColour
|
|
{
|
|
get => maskingContainer.Colour;
|
|
set => maskingContainer.Colour = value;
|
|
}
|
|
|
|
public LineGraph()
|
|
{
|
|
Add(maskingContainer = new Container<Path>
|
|
{
|
|
Masking = true,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = path = new SmoothPath
|
|
{
|
|
AutoSizeAxes = Axes.None,
|
|
RelativeSizeAxes = Axes.Both,
|
|
PathRadius = 1
|
|
}
|
|
});
|
|
}
|
|
|
|
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
|
{
|
|
if ((invalidation & Invalidation.DrawSize) > 0)
|
|
pathCached.Invalidate();
|
|
|
|
return base.Invalidate(invalidation, source, shallPropagate);
|
|
}
|
|
|
|
private readonly Cached pathCached = new Cached();
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!pathCached.IsValid)
|
|
{
|
|
applyPath();
|
|
pathCached.Validate();
|
|
}
|
|
}
|
|
|
|
private void applyPath()
|
|
{
|
|
path.ClearVertices();
|
|
if (values == null) return;
|
|
|
|
int count = Math.Max(values.Length, DefaultValueCount);
|
|
|
|
for (int i = 0; i < values.Length; i++)
|
|
{
|
|
// Make sure that we are accounting for path width when calculating vertex positions
|
|
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
|
|
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
|
|
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
|
|
path.AddVertex(new Vector2(x, y));
|
|
}
|
|
}
|
|
|
|
protected float GetYPosition(float value)
|
|
{
|
|
if (ActualMaxValue == ActualMinValue) return 0;
|
|
|
|
return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue);
|
|
}
|
|
}
|
|
}
|