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38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Graphics.Sprites
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{
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public class OsuSpriteText : SpriteText
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{
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public OsuSpriteText()
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{
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Shadow = true;
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Font = OsuFont.Default;
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}
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}
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public static class OsuSpriteTextTransformExtensions
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{
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/// <summary>
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/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
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/// <summary>
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/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
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/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
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where T : OsuSpriteText
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=> t.Append(o => o.TransformTextTo(newText, duration, easing));
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}
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}
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