mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 12:33:03 +08:00
26 lines
954 B
C#
26 lines
954 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Diagnostics;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public class TestSceneShaking : TestSceneHitCircle
|
|
{
|
|
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
|
{
|
|
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
|
|
|
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
|
|
|
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
|
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
|
|
|
return drawableHitObject;
|
|
}
|
|
}
|
|
}
|