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osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
Dean Herbert 9325730f5d Fix leaderboard fadeout causing constant flow changes
Also cleans up logic significantly.
2017-11-19 00:53:59 +09:00

169 lines
5.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using System.Linq;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private readonly ScrollContainer scrollContainer;
private FillFlowContainer<LeaderboardScore> scrollFlow;
public Action<Score> ScoreSelected;
private readonly LoadingAnimation loading;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
getScoresRequest?.Cancel();
scrollFlow?.FadeOut(200);
scrollFlow?.Expire();
scrollFlow = null;
if (scores == null)
return;
// schedule because we may not be loaded yet (LoadComponentAsync complains).
Schedule(() =>
{
LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
}, f =>
{
scrollContainer.Add(scrollFlow = f);
int i = 0;
foreach (var s in f.Children)
{
using (s.BeginDelayedSequence(i++ * 50, true))
s.Show();
}
scrollContainer.ScrollTo(0f, false);
});
});
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
},
loading = new LoadingAnimation()
};
}
private APIAccess api;
private BeatmapInfo beatmap;
private ScheduledDelegate pendingBeatmapSwitch;
public BeatmapInfo Beatmap
{
get { return beatmap; }
set
{
if (beatmap == value) return;
beatmap = value;
Scores = null;
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(updateScores);
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
{
this.api = api;
}
private GetScoresRequest getScoresRequest;
private void updateScores()
{
if (!IsLoaded) return;
Scores = null;
getScoresRequest?.Cancel();
if (api == null || Beatmap?.OnlineBeatmapID == null) return;
loading.Show();
getScoresRequest = new GetScoresRequest(Beatmap);
getScoresRequest.Success += r =>
{
Scores = r.Scores;
loading.Hide();
};
api.Queue(getScoresRequest);
}
protected override void Update()
{
base.Update();
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
if (!scrollContainer.IsScrolledToEnd())
fadeStart -= LeaderboardScore.HEIGHT;
if (scrollFlow == null) return;
foreach (var c in scrollFlow.Children)
{
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
var bottomY = topY + LeaderboardScore.HEIGHT;
if (bottomY < fadeStart)
c.Colour = Color4.White;
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
c.Colour = Color4.Transparent;
else
{
c.Colour = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}
}