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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Mania.Difficulty
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{
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public class ManiaDifficultyAttributes : DifficultyAttributes
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{
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[JsonProperty("great_hit_window")]
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public double GreatHitWindow { get; set; }
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[JsonProperty("score_multiplier")]
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public double ScoreMultiplier { get; set; }
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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foreach (var v in base.ToDatabaseAttributes())
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yield return v;
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// Todo: osu!mania doesn't output MaxCombo attribute for some reason.
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yield return (ATTRIB_ID_DIFFICULTY, StarRating);
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yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
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yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
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{
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base.FromDatabaseAttributes(values);
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StarRating = values[ATTRIB_ID_DIFFICULTY];
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GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
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ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
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}
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}
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}
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