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This regressed with https://github.com/ppy/osu/pull/20850 because the function was used in other places which expect it to factor slider velocity into the equation. Rather than reverting, I've added a new argument, as based on the method naming alone it was hard to discern whether SV should actually be considered. The reason for the change in #20850 was to avoid the SV coming in from a reference object which may not have a correct SV in the first place. In such cases, passing `false` to the function will give the expected behaviour. |
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Components | ||
ComposeScreen.cs | ||
HitObjectUsageEventBuffer.cs | ||
IPlacementHandler.cs |