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osu-lazer/osu.Game/Overlays/Music/CollectionDropdown.cs

73 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Game.Collections;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Music
{
/// <summary>
/// A <see cref="CollectionFilterDropdown"/> for use in the <see cref="NowPlayingOverlay"/>.
/// </summary>
public class CollectionDropdown : CollectionFilterDropdown
{
protected override bool ShowManageCollectionsItem => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray6;
}
protected override CollectionDropdownHeader CreateCollectionHeader() => new CollectionsHeader();
protected override CollectionDropdownMenu CreateCollectionMenu() => new CollectionsMenu();
private class CollectionsMenu : CollectionDropdownMenu
{
public CollectionsMenu()
{
Masking = true;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
}
private class CollectionsHeader : CollectionDropdownHeader
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
public CollectionsHeader()
{
CornerRadius = 5;
Height = 30;
Icon.Size = new Vector2(14);
Icon.Margin = new MarginPadding(0);
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
}
}