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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
2024-10-07 23:32:00 +03:00

39 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : OsuStrainSkill
{
public Aim(Mod[] mods, bool withSliders)
: base(mods)
{
this.withSliders = withSliders;
}
private readonly bool withSliders;
protected double CurrentStrain;
protected double SkillMultiplier => 25.18; // WARNING - INCREASED FROM 24.963 FOR BALANCING
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => CurrentStrain * StrainDecay(time - current.Previous(0).StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
CurrentStrain *= StrainDecay(current.DeltaTime);
CurrentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * SkillMultiplier;
ObjectStrains.Add(CurrentStrain);
return CurrentStrain;
}
}
}