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ca555a6a52
Removed parameter "index"; all these cases should use extension instead
87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class LegacyBodyPiece : LegacyManiaColumnElement
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<bool> isHitting = new Bindable<bool>();
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private Drawable sprite;
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public LegacyBodyPiece()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
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{
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string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
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?? $"mania-note{FallbackColumnIndex}L";
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sprite = skin.GetAnimation(imageName, true, true).With(d =>
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{
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if (d == null)
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return;
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if (d is TextureAnimation animation)
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animation.IsPlaying = false;
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d.Anchor = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Stretch;
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// Todo: Wrap
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});
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if (sprite != null)
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InternalChild = sprite;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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var holdNote = (DrawableHoldNote)drawableObject;
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isHitting.BindTo(holdNote.IsHitting);
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isHitting.BindValueChanged(onIsHittingChanged, true);
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}
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private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
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{
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if (!(sprite is TextureAnimation animation))
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return;
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animation.GotoFrame(0);
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animation.IsPlaying = isHitting.NewValue;
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (sprite == null)
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return;
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if (direction.NewValue == ScrollingDirection.Up)
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{
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sprite.Origin = Anchor.BottomCentre;
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sprite.Scale = new Vector2(1, -1);
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}
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else
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{
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sprite.Origin = Anchor.TopCentre;
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sprite.Scale = Vector2.One;
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}
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}
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}
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}
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