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59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public partial class DevBuildBanner : VisibilityContainer
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Alpha = 0;
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AddRange(new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = OsuFont.Numeric.With(weight: FontWeight.Bold, size: 12),
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Colour = colours.YellowDark,
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Text = @"DEVELOPER BUILD",
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},
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new Sprite
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Texture = textures.Get(@"Menu/dev-build-footer"),
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Scale = new Vector2(0.4f, 1),
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Y = 2,
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},
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});
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}
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protected override void PopIn()
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{
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this.FadeIn(1400, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.FadeOut(500, Easing.OutQuint);
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}
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}
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}
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