mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Screens.Play;
|
|
using OpenTK.Input;
|
|
using KeyboardState = osu.Framework.Input.KeyboardState;
|
|
using MouseState = osu.Framework.Input.MouseState;
|
|
|
|
namespace osu.Game.Rulesets.Osu
|
|
{
|
|
public class OsuKeyConversionInputManager : KeyConversionInputManager
|
|
{
|
|
private bool leftViaKeyboard;
|
|
private bool rightViaKeyboard;
|
|
|
|
protected override void TransformState(InputState state)
|
|
{
|
|
base.TransformState(state);
|
|
|
|
var mouse = state.Mouse as MouseState;
|
|
var keyboard = state.Keyboard as KeyboardState;
|
|
|
|
if (keyboard != null)
|
|
{
|
|
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
|
|
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
|
|
}
|
|
|
|
if (mouse != null)
|
|
{
|
|
if (leftViaKeyboard)
|
|
mouse.SetPressed(MouseButton.Left, true);
|
|
if (rightViaKeyboard)
|
|
mouse.SetPressed(MouseButton.Right, true);
|
|
}
|
|
}
|
|
}
|
|
}
|