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osu-lazer/osu.Game/Graphics/UserInterfaceV2/LabelledComponent.cs
2019-12-17 13:00:25 +08:00

25 lines
737 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public abstract class LabelledComponent<TDrawable, TValue> : LabelledDrawable<TDrawable>, IHasCurrentValue<TValue>
where TDrawable : Drawable, IHasCurrentValue<TValue>
{
protected LabelledComponent(bool padded)
: base(padded)
{
}
public Bindable<TValue> Current
{
get => Component.Current;
set => Component.Current = value;
}
}
}