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osu-lazer/osu.Game/Screens/Edit/Verify/InterpretationSection.cs
2021-05-13 13:54:06 +09:00

28 lines
908 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : EditorRoundedScreenSettingsSection
{
protected override string HeaderText => "Interpretation";
[BackgroundDependencyLoader]
private void load(VerifyScreen verify)
{
Flow.Add(new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level",
Current = verify.InterpretedDifficulty.GetBoundCopy()
});
}
}
}