mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 17:23:05 +08:00
ac5c55bd2c
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
28 lines
705 B
C#
28 lines
705 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|
{
|
|
/// <summary>
|
|
/// Provides a visual state of a <see cref="PalpableCatchHitObject"/>.
|
|
/// </summary>
|
|
public interface IHasCatchObjectState
|
|
{
|
|
PalpableCatchHitObject HitObject { get; }
|
|
|
|
Bindable<Color4> AccentColour { get; }
|
|
|
|
Bindable<bool> HyperDash { get; }
|
|
|
|
Bindable<int> IndexInBeatmap { get; }
|
|
|
|
Vector2 DisplaySize { get; }
|
|
|
|
float DisplayRotation { get; }
|
|
}
|
|
}
|