mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 16:25:32 +08:00
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|
{
|
|
public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene
|
|
{
|
|
[Cached(typeof(IScrollingInfo))]
|
|
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
|
{
|
|
Direction = { Value = ScrollingDirection.Left },
|
|
TimeRange = { Value = 5000 },
|
|
};
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
TaikoBeatmap beatmap;
|
|
AddStep("set beatmap", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
|
|
|
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
|
|
|
Beatmap.Value.Track.Start();
|
|
});
|
|
|
|
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
|
|
{
|
|
Height = 0.2f,
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
}));
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasic()
|
|
{
|
|
AddStep("do nothing", () => { });
|
|
}
|
|
|
|
[Test]
|
|
public void TestHeightChanges()
|
|
{
|
|
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
|
}
|
|
|
|
[Test]
|
|
public void TestKiai()
|
|
{
|
|
bool kiai = false;
|
|
|
|
AddStep("Toggle kiai", () =>
|
|
{
|
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
|
|
});
|
|
}
|
|
}
|
|
}
|