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osu-lazer/osu.Game/Screens/Play/Break/BlurredIcon.cs
Dean Herbert 560f71ef53 Adjust BlurredIcon expansion ratio to fix glow getting cut off at lower resolutions
Closes https://github.com/ppy/osu/issues/23210.

Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.

I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00

55 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.Break
{
public partial class BlurredIcon : BufferedContainer
{
private readonly SpriteIcon icon;
public IconUsage Icon
{
set => icon.Icon = value;
get => icon.Icon;
}
public override Vector2 Size
{
set
{
icon.Size = value;
base.Size = value + BlurSigma * 5;
ForceRedraw();
}
get => base.Size;
}
public BlurredIcon()
: base(cachedFrameBuffer: true)
{
RelativePositionAxes = Axes.X;
Child = icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Shadow = false,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
}
}