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29 lines
868 B
C#
29 lines
868 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuHitCircleJudgementResult : OsuJudgementResult
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{
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/// <summary>
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/// The <see cref="HitCircle"/>.
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/// </summary>
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public HitCircle HitCircle => (HitCircle)HitObject;
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/// <summary>
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/// The position of the player's cursor when <see cref="HitCircle"/> was hit.
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/// </summary>
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public Vector2? CursorPositionAtHit;
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public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
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: base(hitObject, judgement)
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{
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}
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}
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}
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