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osu-lazer/osu.Game/Graphics/UserInterfaceV2/OsuDirectorySelectorDirectory.cs

64 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
internal class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
{
public OsuDirectorySelectorDirectory(DirectoryInfo directory, string displayName = null)
: base(directory, displayName)
{
}
[BackgroundDependencyLoader]
private void load()
{
Flow.AutoSizeAxes = Axes.X;
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
AddRangeInternal(new Drawable[]
{
new Background
{
Depth = 1
},
new HoverClickSounds()
});
}
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
internal class Background : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
InternalChild = new Box
{
Colour = colours.GreySeaFoamDarker,
RelativeSizeAxes = Axes.Both,
};
}
}
}
}