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osu-lazer/osu.Game/Beatmaps/DifficultyCalculator.cs
Thomas Müller f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00

51 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using System;
using System.Collections.Generic;
namespace osu.Game.Beatmaps
{
public abstract class DifficultyCalculator
{
protected abstract PlayMode PlayMode { get; }
protected double TimeRate = 1;
protected abstract double CalculateInternal(Dictionary<String, String> categoryDifficulty);
private void loadTiming()
{
// TODO: Handle mods
int audioRate = 100;
TimeRate = audioRate / 100.0;
}
public double Calculate(Dictionary<string, string> categoryDifficulty = null)
{
loadTiming();
double difficulty = CalculateInternal(categoryDifficulty);
return difficulty;
}
}
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
{
protected List<T> Objects;
protected abstract HitObjectConverter<T> Converter { get; }
public DifficultyCalculator(Beatmap beatmap)
{
Objects = Converter.Convert(beatmap);
PreprocessHitObjects();
}
protected virtual void PreprocessHitObjects()
{
}
}
}