1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:47:24 +08:00
osu-lazer/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
smoogipoo 91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00

86 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Threading;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.API;
using osu.Game.Skinning;
using osu.Game.Users;
namespace osu.Game.Screens.Backgrounds
{
public class BackgroundScreenDefault : BlurrableBackgroundScreen
{
private int currentDisplay;
private const int background_count = 5;
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
private Bindable<User> user;
private Bindable<Skin> skin;
[BackgroundDependencyLoader]
private void load(IAPIProvider api, SkinManager skinManager)
{
user = api.LocalUser.GetBoundCopy();
skin = skinManager.CurrentSkin.GetBoundCopy();
user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next();
currentDisplay = RNG.Next(0, background_count);
Next();
}
private void display(Background newBackground)
{
Background?.FadeOut(800, Easing.InOutSine);
Background?.Expire();
AddInternal(Background = newBackground);
currentDisplay++;
}
private ScheduledDelegate nextTask;
public void Next()
{
nextTask?.Cancel();
nextTask = Scheduler.AddDelayed(() =>
{
Background background;
if (user.Value?.IsSupporter ?? false)
background = new SkinnedBackground(skin.Value, backgroundName);
else
background = new Background(backgroundName);
background.Depth = currentDisplay;
LoadComponentAsync(background, display);
}, 100);
}
private class SkinnedBackground : Background
{
private readonly Skin skin;
public SkinnedBackground(Skin skin, string fallbackTextureName) : base(fallbackTextureName)
{
this.skin = skin;
}
[BackgroundDependencyLoader]
private void load()
{
Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
}
}
}
}