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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
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protected override Drawable CreateArgonImplementation() => new ArgonScoreCounter();
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protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
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[Test]
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public void TestScoreCounterIncrementing()
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{
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AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
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AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
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}
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[Test]
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public void TestVeryLargeScore()
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{
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AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000);
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}
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}
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}
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