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osu-lazer/osu.Game/Screens/Multiplayer/DrawableMultiplayerRoom.cs
2017-05-22 00:07:15 -03:00

216 lines
9.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Screens.Multiplayer
{
public class DrawableMultiplayerRoom : ClickableContainer
{
private const float content_padding = 5;
private const float height = 90;
private readonly Box sideStrip;
private readonly OsuSpriteText status;
private readonly OsuSpriteText host;
private readonly OsuSpriteText rankBounds;
private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
private readonly OsuSpriteText beatmapTitle;
private readonly OsuSpriteText beatmapArtist;
private Color4 openColour;
private Color4 playingColour;
public readonly MultiplayerRoom Room;
public DrawableMultiplayerRoom(MultiplayerRoom room)
{
Room = room;
RelativeSizeAxes = Axes.X;
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(34),
},
new Background(@"Backgrounds/bg4")
{
RelativeSizeAxes = Axes.Both,
},
sideStrip = new Box
{
RelativeSizeAxes = Axes.Y,
Width = 5,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = content_padding, Bottom = content_padding * 2, Left = Height + content_padding * 2, Right = content_padding },
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Room.Name,
TextSize = 18,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 20f,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
new DrawableFlag(Room.Host?.Country?.FlagName ?? "__")
{
Width = 30f,
RelativeSizeAxes = Axes.Y,
},
new Container
{
Width = 40f,
RelativeSizeAxes = Axes.Y,
},
new OsuSpriteText
{
Text = "hosted by",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = 14,
},
host = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = Room.Host?.Username ?? @"",
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
},
},
rankBounds = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "#6895 - #50024",
TextSize = 14,
Margin = new MarginPadding { Right = 10 },
},
},
},
},
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
status = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new[]
{
beatmapTitle = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
new OsuSpriteText
{
Text = @" - ",
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
beatmapArtist = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
},
},
},
},
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
openColour = colours.GreenLight;
playingColour = colours.Purple;
beatmapInfoFlow.Colour = rankBounds.Colour = colours.Gray9;
host.Colour = colours.Blue;
if (Room.CurrentBeatmap != null)
{
beatmapTitle.Current = localisation.GetUnicodePreference(Room.CurrentBeatmap.TitleUnicode, Room.CurrentBeatmap.Title);
beatmapArtist.Current = localisation.GetUnicodePreference(Room.CurrentBeatmap.ArtistUnicode, Room.CurrentBeatmap.Artist);
}
updateStatus();
}
private void updateStatus()
{
if (Room == null) return;
status.Text = Room.Status.GetDescription();
foreach (Drawable d in new Drawable[] { sideStrip, status })
d.FadeColour(Room.Status == MultiplayerRoomStatus.Playing? playingColour : openColour);
}
}
}