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osu-lazer/osu.Game/Screens/Ranking/SoloResultsScreen.cs
2022-06-17 16:37:17 +09:00

48 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Ranking
{
public class SoloResultsScreen : ResultsScreen
{
private GetScoresRequest getScoreRequest;
[Resolved]
private RulesetStore rulesets { get; set; }
public SoloResultsScreen(ScoreInfo score, bool allowRetry)
: base(score, allowRetry)
{
}
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
if (Score.BeatmapInfo.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
return null;
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineID).Select(s => s.CreateScoreInfo(rulesets, Beatmap.Value.BeatmapInfo)));
return getScoreRequest;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
getScoreRequest?.Cancel();
}
}
}