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osu-lazer/osu.Game/Rulesets/UI/IFrameStableClock.cs
2022-06-17 16:37:17 +09:00

21 lines
582 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.UI
{
public interface IFrameStableClock : IFrameBasedClock
{
IBindable<bool> IsCatchingUp { get; }
/// <summary>
/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
/// </summary>
IBindable<bool> WaitingOnFrames { get; }
}
}