1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 22:22:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModHardRock.cs
2022-06-17 16:37:17 +09:00

36 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod, IApplicableToDifficulty
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
public override IconUsage? Icon => OsuIcon.ModHardRock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 1.4f;
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
}
}
}