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https://github.com/ppy/osu.git
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280 lines
8.5 KiB
C#
280 lines
8.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Notifications
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{
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public abstract class Notification : Container
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{
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/// <summary>
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/// User requested close.
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/// </summary>
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public event Action Closed;
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public abstract LocalisableString Text { get; set; }
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/// <summary>
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/// Whether this notification should forcefully display itself.
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/// </summary>
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public virtual bool IsImportant => true;
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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public Func<bool> Activated;
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/// <summary>
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/// Should we show at the top of our section on display?
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/// </summary>
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public virtual bool DisplayOnTop => true;
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public virtual string PopInSampleName => "UI/notification-pop-in";
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protected NotificationLight Light;
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private readonly CloseButton closeButton;
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protected Container IconContent;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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protected Container NotificationContent;
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public virtual bool Read { get; set; }
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protected Notification()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddRangeInternal(new Drawable[]
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{
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Light = new NotificationLight
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{
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Margin = new MarginPadding { Right = 5 },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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},
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NotificationContent = new Container
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{
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CornerRadius = 8,
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeDuration = 400,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding(5),
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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IconContent = new Container
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{
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Size = new Vector2(40),
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Masking = true,
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CornerRadius = 5,
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Left = 45,
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Right = 30
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},
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}
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}
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},
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closeButton = new CloseButton
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{
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Alpha = 0,
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Action = Close,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding
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{
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Right = 5
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},
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}
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}
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}
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});
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}
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protected override bool OnHover(HoverEvent e)
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{
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closeButton.FadeIn(75);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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closeButton.FadeOut(75);
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (Activated?.Invoke() ?? true)
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Close();
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200);
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NotificationContent.MoveToX(DrawSize.X);
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NotificationContent.MoveToX(0, 500, Easing.OutQuint);
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}
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public bool WasClosed;
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public virtual void Close()
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{
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if (WasClosed) return;
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WasClosed = true;
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Closed?.Invoke();
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this.FadeOut(100);
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Expire();
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}
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private class CloseButton : OsuClickableContainer
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{
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private Color4 hoverColour;
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public CloseButton()
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{
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Colour = OsuColour.Gray(0.2f);
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.TimesCircle,
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Size = new Vector2(20),
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoverColour = colours.Yellow;
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}
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protected override bool OnHover(HoverEvent e)
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{
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this.FadeColour(hoverColour, 200);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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this.FadeColour(OsuColour.Gray(0.2f), 200);
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base.OnHoverLost(e);
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}
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}
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public class NotificationLight : Container
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{
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private bool pulsate;
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private Container pulsateLayer;
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public bool Pulsate
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{
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get => pulsate;
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set
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{
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if (pulsate == value) return;
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pulsate = value;
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pulsateLayer.ClearTransforms();
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pulsateLayer.Alpha = 1;
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if (pulsate)
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{
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const float length = 1000;
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pulsateLayer.Loop(length / 2,
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p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
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);
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}
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}
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}
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public new SRGBColour Colour
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{
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set
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{
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base.Colour = value;
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pulsateLayer.EdgeEffect = new EdgeEffectParameters
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{
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Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
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Type = EdgeEffectType.Glow,
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Radius = 12,
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Roundness = 12,
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(6, 15);
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Children = new[]
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{
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pulsateLayer = new CircularContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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};
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}
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}
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}
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}
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