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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs
Dean Herbert 1a14808c39 Fix BeatmapInfoWedge test potentially failing due to quick initial load
Was doing a comparison of previous vs new content after explicitly doing
a load in a previous step.
2022-07-02 13:03:14 +09:00

285 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public class TestSceneBeatmapInfoWedge : OsuTestScene
{
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(infoWedge = new TestBeatmapInfoWedge
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
});
AddStep("show", () => infoWedge.Show());
selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.Show(); });
AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
{
foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
});
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
setRuleset(rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(instance);
switch (instance)
{
case OsuRuleset:
testInfoLabels(5);
break;
case TaikoRuleset:
testInfoLabels(5);
break;
case CatchRuleset:
testInfoLabels(5);
break;
case ManiaRuleset:
testInfoLabels(4);
break;
default:
testInfoLabels(2);
break;
}
}
}
private void testBeatmapLabels(Ruleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Current.Value == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Title");
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
AddAssert("check author", () => infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
}
private void testInfoLabels(int expectedCount)
{
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset mods", () => SelectedMods.SetDefault());
}
[Test]
public void TestNullBeatmap()
{
selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Current.Value));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
}
[Test]
public void TestTruncation()
{
selectBeatmap(createLongMetadata());
}
[Test]
public void TestBPMUpdates()
{
const double bpm = 120;
IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
OsuModDoubleTime doubleTime = null;
selectBeatmap(beatmap);
checkDisplayedBPM($"{bpm}");
AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
checkDisplayedBPM($"{bpm * 1.5f}");
AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
checkDisplayedBPM($"{bpm * 2}");
}
[TestCase(120, 125, null, "120-125 (mostly 120)")]
[TestCase(120, 120.6, null, "120-121 (mostly 120)")]
[TestCase(120, 120.4, null, "120")]
[TestCase(120, 120.6, "DT", "180-182 (mostly 180)")]
[TestCase(120, 120.4, "DT", "180")]
public void TestVaryingBPM(double commonBpm, double otherBpm, string mod, string expectedDisplay)
{
IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
beatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 60 * 1000 / otherBpm });
beatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
if (mod != null)
AddStep($"select {mod}", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateModFromAcronym(mod) });
selectBeatmap(beatmap);
checkDisplayedBPM(expectedDisplay);
}
private void checkDisplayedBPM(string target)
{
AddUntilStep($"displayed bpm is {target}", () =>
{
var label = infoWedge.DisplayedContent.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Single(l => l.Statistic.Name == "BPM");
return label.Statistic.Content == target;
});
}
private void setRuleset(RulesetInfo rulesetInfo)
{
Container containerBefore = null;
AddStep("set ruleset", () =>
{
// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
if (!rulesetInfo.Equals(Ruleset.Value))
containerBefore = infoWedge.DisplayedContent;
Ruleset.Value = rulesetInfo;
});
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private void selectBeatmap([CanBeNull] IBeatmap b)
{
Container containerBefore = null;
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
containerBefore = infoWedge.DisplayedContent;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
});
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
{
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)
objects.Add(new TestHitObject { StartTime = i });
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Author = { Username = $"{ruleset.ShortName}Author" },
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
},
Ruleset = ruleset,
StarRating = 6,
DifficultyName = $"{ruleset.ShortName}Version",
Difficulty = new BeatmapDifficulty()
},
HitObjects = objects
};
}
private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Author = { Username = "WWWWWWWWWWWWWWW" },
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
},
DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapOnlineStatus.Graveyard,
},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new Container DisplayedContent => base.DisplayedContent;
public new WedgeInfoText Info => base.Info;
}
private class TestHitObject : ConvertHitObject, IHasPosition
{
public float X => 0;
public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero;
}
}
}