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281 lines
10 KiB
C#
281 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class ControlPointInfoTest
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{
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[Test]
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public void TestAdd()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint());
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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}
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[Test]
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public void TestAddRedundantTiming()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
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cpi.Add(1000, new TimingControlPoint()); // is also not redundant, due to change of offset
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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cpi.Add(1000, new TimingControlPoint()); // is redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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}
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[Test]
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public void TestAddRedundantDifficulty()
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{
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new DifficultyControlPoint()); // is redundant
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cpi.Add(1000, new DifficultyControlPoint()); // is redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(0));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
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cpi.Add(1000, new DifficultyControlPoint { SliderVelocity = 2 }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
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}
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[Test]
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public void TestAddRedundantSample()
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{
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new SampleControlPoint()); // is *not* redundant, special exception for first sample point
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cpi.Add(1000, new SampleControlPoint()); // is redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
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cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.SamplePoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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}
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[Test]
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public void TestAddRedundantEffect()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new EffectControlPoint()); // is redundant
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cpi.Add(1000, new EffectControlPoint()); // is redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(0));
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Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
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cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
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cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
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}
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[Test]
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public void TestAddGroup()
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{
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var cpi = new ControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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var group2 = cpi.GroupAt(1000, true);
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Assert.That(group, Is.EqualTo(group2));
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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}
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[Test]
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public void TestGroupAtLookupOnly()
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{
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var cpi = new ControlPointInfo();
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var group = cpi.GroupAt(5000, true);
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Assert.That(group, Is.Not.Null);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.GroupAt(1000), Is.Null);
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Assert.That(cpi.GroupAt(5000), Is.Not.Null);
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}
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[Test]
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public void TestAddRemoveGroup()
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{
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var cpi = new ControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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cpi.RemoveGroup(group);
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Assert.That(cpi.Groups.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestRemoveGroupAlsoRemovedControlPoints()
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{
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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group.Add(new SampleControlPoint());
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Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
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cpi.RemoveGroup(group);
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Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestAddControlPointToGroup()
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{
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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// usually redundant, but adding to group forces it to be added
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group.Add(new DifficultyControlPoint());
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Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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}
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[Test]
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public void TestAddDuplicateControlPointToGroup()
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{
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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group.Add(new DifficultyControlPoint());
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group.Add(new DifficultyControlPoint { SliderVelocity = 2 });
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Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.First().SliderVelocity, Is.EqualTo(2));
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}
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[Test]
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public void TestRemoveControlPointFromGroup()
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{
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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var difficultyPoint = new DifficultyControlPoint();
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group.Add(difficultyPoint);
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group.Remove(difficultyPoint);
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Assert.That(group.ControlPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestOrdering()
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{
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new TimingControlPoint());
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(8));
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Assert.That(cpi.Groups, Is.Ordered.Ascending.By(nameof(ControlPointGroup.Time)));
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Assert.That(cpi.AllControlPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
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Assert.That(cpi.TimingPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
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}
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[Test]
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public void TestClear()
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{
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new TimingControlPoint());
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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cpi.Clear();
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Assert.That(cpi.Groups.Count, Is.EqualTo(0));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestDeepClone()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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var cpiCopy = cpi.DeepClone();
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cpiCopy.Add(2000, new TimingControlPoint { BeatLength = 500 });
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpiCopy.Groups.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
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Assert.That(cpiCopy.TimingPoints.Count, Is.EqualTo(2));
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Assert.That(cpi.TimingPoints[0], Is.Not.SameAs(cpiCopy.TimingPoints[0]));
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Assert.That(cpi.TimingPoints[0].BeatLengthBindable, Is.Not.SameAs(cpiCopy.TimingPoints[0].BeatLengthBindable));
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Assert.That(cpi.TimingPoints[0].BeatLength, Is.EqualTo(cpiCopy.TimingPoints[0].BeatLength));
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cpi.TimingPoints[0].BeatLength = 800;
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Assert.That(cpi.TimingPoints[0].BeatLength, Is.Not.EqualTo(cpiCopy.TimingPoints[0].BeatLength));
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}
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}
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}
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