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osu-lazer/osu.Game/Storyboards/Drawables/StoryboardSprite.cs
2017-09-08 09:08:52 +02:00

50 lines
1.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.File;
using System.Linq;
namespace osu.Game.Storyboards.Drawables
{
public class StoryboardSprite : Sprite, IFlippable
{
public SpriteDefinition Definition { get; private set; }
protected override bool ShouldBeAlive => Definition.HasCommands && base.ShouldBeAlive;
public override bool RemoveWhenNotAlive => !Definition.HasCommands || base.RemoveWhenNotAlive;
public bool FlipH { get; set; }
public bool FlipV { get; set; }
protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
public StoryboardSprite(SpriteDefinition definition)
{
Definition = definition;
Origin = definition.Origin;
Position = definition.InitialPosition;
if (definition.HasCommands)
{
LifetimeStart = definition.StartTime;
LifetimeEnd = definition.EndTime;
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore)
{
var spritePath = Definition.Path;
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename == spritePath)?.FileInfo.StoragePath;
if (path == null)
return;
Texture = textureStore.Get(path);
Definition.ApplyTransforms(this);
}
}
}