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osu-lazer/osu.Game/VolumeMeter.cs

90 lines
2.6 KiB
C#

using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game
{
internal class VolumeMeter : Container
{
private Box meterFill;
private BindableDouble volume;
public VolumeMeter(string meterName, BindableDouble volume)
{
this.volume = volume;
Size = new Vector2(40, 180);
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f, 0.9f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkGray,
RelativeSizeAxes = Axes.Both
},
meterFill = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre
}
}
},
new SpriteText
{
Text = meterName,
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre
}
};
}
public override void Load(BaseGame game)
{
base.Load(game);
updateFill();
}
public double Volume
{
get { return volume.Value; }
private set
{
volume.Value = value;
updateFill();
}
}
protected override bool OnWheelUp(InputState state)
{
Volume += 0.05f;
return true;
}
protected override bool OnWheelDown(InputState state)
{
Volume -= 0.05f;
return true;
}
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
}
}