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173 lines
5.2 KiB
C#
173 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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namespace osu.Game.Online.API
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{
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/// <summary>
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/// An API request with a well-defined response type.
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/// </summary>
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/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
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public abstract class APIRequest<T> : APIRequest
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{
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protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
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public T Result => ((OsuJsonWebRequest<T>)WebRequest).ResponseObject;
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protected APIRequest()
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{
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base.Success += onSuccess;
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}
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private void onSuccess() => Success?.Invoke(Result);
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public new event APISuccessHandler<T> Success;
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}
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/// <summary>
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/// AN API request with no specified response type.
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/// </summary>
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public abstract class APIRequest
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{
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protected abstract string Target { get; }
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protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
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protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
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protected APIAccess API;
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protected WebRequest WebRequest;
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APISuccessHandler Success;
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/// <summary>
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/// Invoked on failure to complete an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APIFailureHandler Failure;
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private bool cancelled;
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private Action pendingFailure;
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public void Perform(IAPIProvider api)
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{
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if (!(api is APIAccess apiAccess))
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{
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Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
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return;
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}
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API = apiAccess;
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if (checkAndScheduleFailure())
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return;
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WebRequest = CreateWebRequest();
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WebRequest.Failed += Fail;
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WebRequest.AllowRetryOnTimeout = false;
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WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
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if (checkAndScheduleFailure())
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return;
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if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
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{
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Logger.Log($@"Performing request {this}", LoggingTarget.Network);
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WebRequest.Perform();
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}
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if (checkAndScheduleFailure())
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return;
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API.Schedule(delegate
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{
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if (cancelled) return;
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Success?.Invoke();
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});
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}
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public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
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public void Fail(Exception e)
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{
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if (WebRequest?.Completed == true)
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return;
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if (cancelled)
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return;
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cancelled = true;
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WebRequest?.Abort();
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string responseString = WebRequest?.GetResponseString();
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if (!string.IsNullOrEmpty(responseString))
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{
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try
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{
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// attempt to decode a displayable error string.
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var error = JsonConvert.DeserializeObject<DisplayableError>(responseString);
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if (error != null)
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e = new APIException(error.ErrorMessage, e);
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}
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catch
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{
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}
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}
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Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
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pendingFailure = () => Failure?.Invoke(e);
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checkAndScheduleFailure();
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}
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/// <summary>
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/// Checked for cancellation or error. Also queues up the Failed event if we can.
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/// </summary>
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/// <returns>Whether we are in a failed or cancelled state.</returns>
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private bool checkAndScheduleFailure()
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{
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if (API == null || pendingFailure == null) return cancelled;
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API.Schedule(pendingFailure);
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pendingFailure = null;
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return true;
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}
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private class DisplayableError
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{
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[JsonProperty("error")]
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public string ErrorMessage { get; set; }
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}
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}
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public class APIException : InvalidOperationException
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{
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public APIException(string messsage, Exception innerException)
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: base(messsage, innerException)
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{
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}
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}
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public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
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}
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