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128 lines
4.3 KiB
C#
128 lines
4.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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using System;
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using osu.Game.Modes.Scoring;
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Modes.UI
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{
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public abstract class HudOverlay : Container
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{
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public readonly KeyCounterCollection KeyCounter;
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public readonly ComboCounter ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly PercentageCounter AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
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private readonly Container hud;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract ComboCounter CreateComboCounter();
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protected abstract PercentageCounter CreateAccuracyCounter();
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protected abstract ScoreCounter CreateScoreCounter();
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protected abstract HealthDisplay CreateHealthDisplay();
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protected HudOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Add(hud = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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}
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});
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
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showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
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showKeyCounter.ValueChanged += keyCounterVisibilityChanged;
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showKeyCounter.TriggerChange();
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showHud = config.GetBindable<bool>(OsuConfig.ShowInterface);
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showHud.ValueChanged += hudVisibilityChanged;
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showHud.TriggerChange();
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if (!showHud)
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{
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notificationManager?.Post(new SimpleNotification
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{
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Text = @"The score overlay is currently disabled. You can toogle this by pressing Shift + Tab."
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});
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}
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}
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private void keyCounterVisibilityChanged(object sender, EventArgs e)
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{
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if (showKeyCounter)
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KeyCounter.Show();
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else
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KeyCounter.Hide();
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}
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private void hudVisibilityChanged(object sender, EventArgs e)
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{
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if (showHud)
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hud.Show();
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else
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hud.Hide();
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}
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public void BindProcessor(ScoreProcessor processor)
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{
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//bind processor bindables to combocounter, score display etc.
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//TODO: these should be bindable binds, not events!
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ScoreCounter?.Current.BindTo(processor.TotalScore);
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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ComboCounter?.Current.BindTo(processor.Combo);
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HealthDisplay?.Current.BindTo(processor.Health);
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}
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public void BindHitRenderer(HitRenderer hitRenderer)
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Tab:
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showHud.Value = !showHud.Value;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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