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48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class SliderCirclePiece : HitCirclePiece
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{
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
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private readonly SliderPosition position;
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public SliderCirclePiece(Slider slider, SliderPosition position)
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: base(slider.HeadCircle)
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{
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this.slider = slider;
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this.position = position;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => UpdatePosition(), true);
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}
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protected override void UpdatePosition()
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{
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switch (position)
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{
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case SliderPosition.Start:
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Position = slider.StackedPosition + slider.Path.PositionAt(0);
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break;
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case SliderPosition.End:
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Position = slider.StackedPosition + slider.Path.PositionAt(1);
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break;
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}
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}
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}
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}
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