mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:42:54 +08:00
346 lines
12 KiB
C#
346 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
/// <summary>
|
|
/// A component which outlines items and handles movement of selections.
|
|
/// </summary>
|
|
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
|
{
|
|
/// <summary>
|
|
/// The currently selected blueprints.
|
|
/// Should be used when operations are dealing directly with the visible blueprints.
|
|
/// For more general selection operations, use <see cref="SelectedItems"/> instead.
|
|
/// </summary>
|
|
public IReadOnlyList<SelectionBlueprint<T>> SelectedBlueprints => selectedBlueprints;
|
|
|
|
/// <summary>
|
|
/// The currently selected items.
|
|
/// </summary>
|
|
public readonly BindableList<T> SelectedItems = new BindableList<T>();
|
|
|
|
private readonly List<SelectionBlueprint<T>> selectedBlueprints;
|
|
|
|
private Drawable content;
|
|
|
|
private OsuSpriteText selectionDetailsText;
|
|
|
|
protected SelectionBox SelectionBox { get; private set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
protected IEditorChangeHandler ChangeHandler { get; private set; }
|
|
|
|
protected SelectionHandler()
|
|
{
|
|
selectedBlueprints = new List<SelectionBlueprint<T>>();
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
AlwaysPresent = true;
|
|
Alpha = 0;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
InternalChild = content = new Container
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
// todo: should maybe be inside the SelectionBox?
|
|
new Container
|
|
{
|
|
Name = "info text",
|
|
AutoSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = colours.YellowDark,
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
selectionDetailsText = new OsuSpriteText
|
|
{
|
|
Padding = new MarginPadding(2),
|
|
Colour = colours.Gray0,
|
|
Font = OsuFont.Default.With(size: 11)
|
|
}
|
|
}
|
|
},
|
|
SelectionBox = CreateSelectionBox(),
|
|
}
|
|
};
|
|
|
|
SelectedItems.CollectionChanged += (sender, args) =>
|
|
{
|
|
Scheduler.AddOnce(updateVisibility);
|
|
};
|
|
}
|
|
|
|
public SelectionBox CreateSelectionBox()
|
|
=> new SelectionBox
|
|
{
|
|
OperationStarted = OnOperationBegan,
|
|
OperationEnded = OnOperationEnded,
|
|
|
|
OnRotation = HandleRotation,
|
|
OnScale = HandleScale,
|
|
OnFlip = HandleFlip,
|
|
OnReverse = HandleReverse,
|
|
};
|
|
|
|
/// <summary>
|
|
/// Fired when a drag operation ends from the selection box.
|
|
/// </summary>
|
|
protected virtual void OnOperationBegan()
|
|
{
|
|
ChangeHandler?.BeginChange();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when a drag operation begins from the selection box.
|
|
/// </summary>
|
|
protected virtual void OnOperationEnded()
|
|
{
|
|
ChangeHandler?.EndChange();
|
|
}
|
|
|
|
#region User Input Handling
|
|
|
|
/// <summary>
|
|
/// Handles the selected items being moved.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Just returning true is enough to allow default movement to take place.
|
|
/// Custom implementation is only required if other attributes are to be considered, like changing columns.
|
|
/// </remarks>
|
|
/// <param name="moveEvent">The move event.</param>
|
|
/// <returns>
|
|
/// Whether any items could be moved.
|
|
/// </returns>
|
|
public virtual bool HandleMovement(MoveSelectionEvent<T> moveEvent) => false;
|
|
|
|
/// <summary>
|
|
/// Handles the selected items being rotated.
|
|
/// </summary>
|
|
/// <param name="angle">The delta angle to apply to the selection.</param>
|
|
/// <returns>Whether any items could be rotated.</returns>
|
|
public virtual bool HandleRotation(float angle) => false;
|
|
|
|
/// <summary>
|
|
/// Handles the selected items being scaled.
|
|
/// </summary>
|
|
/// <param name="scale">The delta scale to apply, in local coordinates.</param>
|
|
/// <param name="anchor">The point of reference where the scale is originating from.</param>
|
|
/// <returns>Whether any items could be scaled.</returns>
|
|
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
|
|
|
|
/// <summary>
|
|
/// Handles the selected items being flipped.
|
|
/// </summary>
|
|
/// <param name="direction">The direction to flip</param>
|
|
/// <returns>Whether any items could be flipped.</returns>
|
|
public virtual bool HandleFlip(Direction direction) => false;
|
|
|
|
/// <summary>
|
|
/// Handles the selected items being reversed pattern-wise.
|
|
/// </summary>
|
|
/// <returns>Whether any items could be reversed.</returns>
|
|
public virtual bool HandleReverse() => false;
|
|
|
|
public bool OnPressed(PlatformAction action)
|
|
{
|
|
switch (action.ActionMethod)
|
|
{
|
|
case PlatformActionMethod.Delete:
|
|
DeleteSelected();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(PlatformAction action)
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Selection Handling
|
|
|
|
/// <summary>
|
|
/// Bind an action to deselect all selected blueprints.
|
|
/// </summary>
|
|
internal Action DeselectAll { private get; set; }
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint becoming selected.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
internal virtual void HandleSelected(SelectionBlueprint<T> blueprint)
|
|
{
|
|
// there are potentially multiple SelectionHandlers active, but we only want to add items to the selected list once.
|
|
if (!SelectedItems.Contains(blueprint.Item))
|
|
SelectedItems.Add(blueprint.Item);
|
|
|
|
selectedBlueprints.Add(blueprint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint becoming deselected.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
internal virtual void HandleDeselected(SelectionBlueprint<T> blueprint)
|
|
{
|
|
SelectedItems.Remove(blueprint.Item);
|
|
selectedBlueprints.Remove(blueprint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint requesting selection.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
/// <param name="e">The mouse event responsible for selection.</param>
|
|
/// <returns>Whether a selection was performed.</returns>
|
|
internal bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
|
{
|
|
if (e.ShiftPressed && e.Button == MouseButton.Right)
|
|
{
|
|
handleQuickDeletion(blueprint);
|
|
return true;
|
|
}
|
|
|
|
// while holding control, we only want to add to selection, not replace an existing selection.
|
|
if (e.ControlPressed && e.Button == MouseButton.Left && !blueprint.IsSelected)
|
|
{
|
|
blueprint.ToggleSelection();
|
|
return true;
|
|
}
|
|
|
|
return ensureSelected(blueprint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle a blueprint requesting selection.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint.</param>
|
|
/// <param name="e">The mouse event responsible for deselection.</param>
|
|
/// <returns>Whether a deselection was performed.</returns>
|
|
internal bool MouseUpSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
|
{
|
|
if (blueprint.IsSelected)
|
|
{
|
|
blueprint.ToggleSelection();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void handleQuickDeletion(SelectionBlueprint<T> blueprint)
|
|
{
|
|
if (blueprint.HandleQuickDeletion())
|
|
return;
|
|
|
|
if (!blueprint.IsSelected)
|
|
DeleteItems(new[] { blueprint.Item });
|
|
else
|
|
DeleteSelected();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called whenever the deletion of items has been requested.
|
|
/// </summary>
|
|
/// <param name="items">The items to be deleted.</param>
|
|
protected abstract void DeleteItems(IEnumerable<T> items);
|
|
|
|
/// <summary>
|
|
/// Ensure the blueprint is in a selected state.
|
|
/// </summary>
|
|
/// <param name="blueprint">The blueprint to select.</param>
|
|
/// <returns>Whether selection state was changed.</returns>
|
|
private bool ensureSelected(SelectionBlueprint<T> blueprint)
|
|
{
|
|
if (blueprint.IsSelected)
|
|
return false;
|
|
|
|
DeselectAll?.Invoke();
|
|
blueprint.Select();
|
|
return true;
|
|
}
|
|
|
|
protected void DeleteSelected()
|
|
{
|
|
DeleteItems(selectedBlueprints.Select(b => b.Item));
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Outline Display
|
|
|
|
/// <summary>
|
|
/// Updates whether this <see cref="SelectionHandler{T}"/> is visible.
|
|
/// </summary>
|
|
private void updateVisibility()
|
|
{
|
|
int count = SelectedItems.Count;
|
|
|
|
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
|
|
|
this.FadeTo(count > 0 ? 1 : 0);
|
|
OnSelectionChanged();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered whenever the set of selected objects changes.
|
|
/// Should update the selection box's state to match supported operations.
|
|
/// </summary>
|
|
protected virtual void OnSelectionChanged()
|
|
{
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (selectedBlueprints.Count == 0)
|
|
return;
|
|
|
|
// Move the rectangle to cover the items
|
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
|
|
|
foreach (var blueprint in selectedBlueprints)
|
|
{
|
|
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
|
|
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
|
|
}
|
|
|
|
topLeft -= new Vector2(5);
|
|
bottomRight += new Vector2(5);
|
|
|
|
content.Size = bottomRight - topLeft;
|
|
content.Position = topLeft;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|