mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Storyboards.Drawables;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Storyboards
|
|
{
|
|
public class Storyboard
|
|
{
|
|
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
|
|
public IEnumerable<StoryboardLayer> Layers => layers.Values;
|
|
|
|
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
|
|
|
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
|
|
|
|
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
|
|
|
|
public Storyboard()
|
|
{
|
|
layers.Add("Background", new StoryboardLayer("Background", 3));
|
|
layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, });
|
|
layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, });
|
|
layers.Add("Foreground", new StoryboardLayer("Foreground", 0));
|
|
}
|
|
|
|
public StoryboardLayer GetLayer(string name)
|
|
{
|
|
if (!layers.TryGetValue(name, out var layer))
|
|
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
|
|
|
|
return layer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
|
|
/// </summary>
|
|
public bool ReplacesBackground
|
|
{
|
|
get
|
|
{
|
|
var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
|
|
if (backgroundPath == null)
|
|
return false;
|
|
|
|
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
|
|
}
|
|
}
|
|
|
|
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
|
|
{
|
|
var drawable = new DrawableStoryboard(this);
|
|
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
|
|
return drawable;
|
|
}
|
|
}
|
|
}
|