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70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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{
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public class DragBar : Container
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{
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private Box fill;
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public Action<float> SeekRequested;
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private bool isDragging;
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public DragBar()
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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fill = new Box()
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Width = 0
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}
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};
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}
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public void UpdatePosition(float position)
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{
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if (isDragging) return;
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fill.Width = position;
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}
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private void seek(InputState state)
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{
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float seekLocation = state.Mouse.Position.X / DrawWidth;
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SeekRequested?.Invoke(seekLocation);
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fill.Width = seekLocation;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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seek(state);
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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seek(state);
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return true;
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}
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protected override bool OnDragStart(InputState state) => isDragging = true;
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protected override bool OnDragEnd(InputState state)
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{
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isDragging = false;
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return true;
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}
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}
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}
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