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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens
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{
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public class OsuScreenDependencies : DependencyContainer
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{
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public Bindable<WorkingBeatmap> Beatmap { get; }
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public Bindable<RulesetInfo> Ruleset { get; }
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public Bindable<IReadOnlyList<Mod>> Mods { get; }
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public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
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: base(parent)
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{
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if (requireLease)
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{
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Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
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if (Beatmap == null)
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Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
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Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
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if (Ruleset == null)
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
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if (Mods == null)
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Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
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}
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else
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{
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Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
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Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
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Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
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}
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}
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}
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}
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