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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(SettingsStore)"/>.
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/// </summary>
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public abstract class RulesetSettingsSubsection : SettingsSubsection
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{
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private readonly Ruleset ruleset;
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protected IRulesetConfigManager Config;
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protected RulesetSettingsSubsection(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
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if (Config != null)
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dependencies.Cache(Config);
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return dependencies;
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}
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}
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}
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