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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs
Bartłomiej Dach 1ed7e4b075
Make sample popover change properties of all samples in multiple selection
Closes https://github.com/ppy/osu/issues/28916.

The previous behaviour *may* have been intended, but it was honestly
quite baffling. This seems like a saner variant.
2024-07-24 12:15:12 +02:00

53 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class NodeSamplePointPiece : SamplePointPiece
{
public readonly int NodeIndex;
public NodeSamplePointPiece(HitObject hitObject, int nodeIndex)
: base(hitObject)
{
if (hitObject is not IHasRepeats)
throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject));
NodeIndex = nodeIndex;
}
protected override IList<HitSampleInfo> GetSamples()
{
var hasRepeats = (IHasRepeats)HitObject;
return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples;
}
public override Popover GetPopover() => new NodeSampleEditPopover(HitObject, NodeIndex);
public partial class NodeSampleEditPopover : SampleEditPopover
{
private readonly int nodeIndex;
protected override IEnumerable<(HitObject hitObject, IList<HitSampleInfo> samples)> GetRelevantSamples(HitObject[] hitObjects)
{
if (hitObjects.Length > 1 || hitObjects[0] is not IHasRepeats hasRepeats)
return base.GetRelevantSamples(hitObjects);
return [(hitObjects[0], nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : hitObjects[0].Samples)];
}
public NodeSampleEditPopover(HitObject hitObject, int nodeIndex)
: base(hitObject)
{
this.nodeIndex = nodeIndex;
}
}
}
}