mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 07:32:54 +08:00
69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.OpenGL.Vertices;
|
|
using osu.Framework.Graphics.Shaders;
|
|
using osu.Framework.Graphics.Sprites;
|
|
|
|
namespace osu.Game.Graphics.Sprites
|
|
{
|
|
public class LogoAnimation : Sprite
|
|
{
|
|
[BackgroundDependencyLoader]
|
|
private void load(ShaderManager shaders)
|
|
{
|
|
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
|
|
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
|
|
}
|
|
|
|
private float animationProgress;
|
|
|
|
public float AnimationProgress
|
|
{
|
|
get => animationProgress;
|
|
set
|
|
{
|
|
if (animationProgress == value) return;
|
|
|
|
animationProgress = value;
|
|
Invalidate(Invalidation.DrawInfo);
|
|
}
|
|
}
|
|
|
|
public override bool IsPresent => true;
|
|
|
|
protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this);
|
|
|
|
private class LogoAnimationDrawNode : SpriteDrawNode
|
|
{
|
|
private LogoAnimation source => (LogoAnimation)Source;
|
|
|
|
private float progress;
|
|
|
|
public LogoAnimationDrawNode(LogoAnimation source)
|
|
: base(source)
|
|
{
|
|
}
|
|
|
|
public override void ApplyState()
|
|
{
|
|
base.ApplyState();
|
|
|
|
progress = source.animationProgress;
|
|
}
|
|
|
|
protected override void Blit(Action<TexturedVertex2D> vertexAction)
|
|
{
|
|
Shader.GetUniform<float>("progress").UpdateValue(ref progress);
|
|
|
|
base.Blit(vertexAction);
|
|
}
|
|
|
|
protected override bool CanDrawOpaqueInterior => false;
|
|
}
|
|
}
|
|
}
|