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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
2021-09-16 18:26:12 +09:00

44 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
{
public override bool DisplayResult => false;
public DrawableSwellTick()
: this(null)
{
}
public DrawableSwellTick([CanBeNull] SwellTick hitObject)
: base(hitObject)
{
}
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
}
}