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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomComposite.cs

80 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public abstract class MultiplayerRoomComposite : OnlinePlayComposite
{
[CanBeNull]
protected MultiplayerRoom Room => Client.Room;
[Resolved]
protected MultiplayerClient Client { get; private set; }
protected override void LoadComplete()
{
base.LoadComplete();
Client.RoomUpdated += invokeOnRoomUpdated;
Client.UserLeft += invokeUserLeft;
Client.UserKicked += invokeUserKicked;
Client.UserJoined += invokeUserJoined;
OnRoomUpdated();
}
private void invokeOnRoomUpdated() => Scheduler.AddOnce(OnRoomUpdated);
private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.AddOnce(UserJoined, user);
private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.AddOnce(UserKicked, user);
private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.AddOnce(UserLeft, user);
/// <summary>
/// Invoked when a user has joined the room.
/// </summary>
/// <param name="user">The user.</param>
protected virtual void UserJoined(MultiplayerRoomUser user)
{
}
/// <summary>
/// Invoked when a user has been kicked from the room (including the local user).
/// </summary>
/// <param name="user">The user.</param>
protected virtual void UserKicked(MultiplayerRoomUser user)
{
}
/// <summary>
/// Invoked when a user has left the room.
/// </summary>
/// <param name="user">The user.</param>
protected virtual void UserLeft(MultiplayerRoomUser user)
{
}
/// <summary>
/// Invoked when any change occurs to the multiplayer room.
/// </summary>
protected virtual void OnRoomUpdated()
{
}
protected override void Dispose(bool isDisposing)
{
if (Client != null)
{
Client.RoomUpdated -= invokeOnRoomUpdated;
Client.UserLeft -= invokeUserLeft;
Client.UserKicked -= invokeUserKicked;
Client.UserJoined -= invokeUserJoined;
}
base.Dispose(isDisposing);
}
}
}