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osu-lazer/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs
2022-06-17 16:37:17 +09:00

45 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
{
[Cached]
private readonly EditorClock editorClock = new EditorClock();
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
protected SelectionBlueprintTestScene()
{
base.Content.Add(content = new Container
{
Clock = new FramedClock(new StopwatchClock()),
RelativeSizeAxes = Axes.Both
});
}
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null)
{
Add(blueprint.With(d =>
{
d.DrawableObject = drawableObject;
d.Depth = float.MinValue;
d.Select();
}));
}
}
}