mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 10:32:55 +08:00
105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
|
|
{
|
|
/// <summary>
|
|
/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
|
|
/// </summary>
|
|
protected virtual bool HasCustomSteps => false;
|
|
|
|
protected TestPlayer Player;
|
|
|
|
protected OsuConfigManager LocalConfig;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
|
|
LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
if (!HasCustomSteps)
|
|
CreateTest();
|
|
}
|
|
|
|
protected void CreateTest([CanBeNull] Action action = null)
|
|
{
|
|
if (action != null && !HasCustomSteps)
|
|
throw new InvalidOperationException($"Cannot add custom test steps without {nameof(HasCustomSteps)} being set.");
|
|
|
|
action?.Invoke();
|
|
|
|
AddStep($"Load player for {CreatePlayerRuleset().Description}", LoadPlayer);
|
|
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
|
}
|
|
|
|
protected virtual bool AllowFail => false;
|
|
|
|
protected virtual bool Autoplay => false;
|
|
|
|
protected void LoadPlayer()
|
|
{
|
|
var ruleset = CreatePlayerRuleset();
|
|
Ruleset.Value = ruleset.RulesetInfo;
|
|
|
|
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
|
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
|
|
if (!AllowFail)
|
|
{
|
|
var noFailMod = ruleset.CreateMod<ModNoFail>();
|
|
if (noFailMod != null)
|
|
SelectedMods.Value = new[] { noFailMod };
|
|
}
|
|
|
|
if (Autoplay)
|
|
{
|
|
var mod = ruleset.GetAutoplayMod();
|
|
if (mod != null)
|
|
SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
|
|
}
|
|
|
|
Player = CreatePlayer(ruleset);
|
|
LoadScreen(Player);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
LocalConfig?.Dispose();
|
|
base.Dispose(isDisposing);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the ruleset for setting up the <see cref="Player"/> component.
|
|
/// </summary>
|
|
[NotNull]
|
|
protected abstract Ruleset CreatePlayerRuleset();
|
|
|
|
protected sealed override Ruleset CreateRuleset() => CreatePlayerRuleset();
|
|
|
|
protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
|
}
|
|
}
|