1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 10:32:55 +08:00
osu-lazer/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Beatmaps
{
public class TestWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
private readonly Storyboard storyboard;
/// <summary>
/// Create an instance which provides the <see cref="IBeatmap"/> when requested.
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="storyboard">An optional storyboard.</param>
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
this.storyboard = storyboard;
}
public override bool BeatmapLoaded => true;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
protected internal override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
protected override Texture GetBackground() => null;
protected override Track GetBeatmapTrack() => null;
}
}