mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 12:03:08 +08:00
47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Screens.Select;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
[Cached]
|
|
internal interface IOverlayManager
|
|
{
|
|
/// <summary>
|
|
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
|
|
/// </summary>
|
|
IBindable<OverlayActivation> OverlayActivationMode { get; }
|
|
|
|
/// <summary>
|
|
/// Registers a blocking <see cref="OverlayContainer"/> that was not created by <see cref="OsuGame"/> itself for later use.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The goal of this method is to allow child screens, like <see cref="SongSelect"/> to register their own full-screen blocking overlays
|
|
/// with background dim.
|
|
/// In those cases, for the dim to work correctly, the overlays need to be added at a game level directly, rather as children of the screens.
|
|
/// </remarks>
|
|
/// <returns>
|
|
/// An <see cref="IDisposable"/> that should be disposed of when the <paramref name="overlayContainer"/> should be unregistered.
|
|
/// Disposing of this <see cref="IDisposable"/> will automatically expire the <paramref name="overlayContainer"/>.
|
|
/// </returns>
|
|
IDisposable RegisterBlockingOverlay(OverlayContainer overlayContainer);
|
|
|
|
/// <summary>
|
|
/// Should be called when <paramref name="overlay"/> has been shown and should begin blocking background input.
|
|
/// </summary>
|
|
void ShowBlockingOverlay(OverlayContainer overlay);
|
|
|
|
/// <summary>
|
|
/// Should be called when a blocking <paramref name="overlay"/> has been hidden and should stop blocking background input.
|
|
/// </summary>
|
|
void HideBlockingOverlay(OverlayContainer overlay);
|
|
}
|
|
}
|