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93 lines
1.8 KiB
C#
93 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania
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{
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[Cached] // Used for touch input, see ColumnTouchInputArea.
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public class ManiaInputManager : RulesetInputManager<ManiaAction>
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{
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public ManiaInputManager(RulesetInfo ruleset, int variant)
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: base(ruleset, variant, SimultaneousBindingMode.Unique)
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{
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}
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}
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public enum ManiaAction
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{
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[Description("Special 1")]
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Special1 = 1,
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[Description("Special 2")]
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Special2,
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// This offsets the start value of normal keys in-case we add more special keys
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// above at a later time, without breaking replays/configs.
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[Description("Key 1")]
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Key1 = 10,
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[Description("Key 2")]
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Key2,
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[Description("Key 3")]
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Key3,
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[Description("Key 4")]
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Key4,
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[Description("Key 5")]
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Key5,
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[Description("Key 6")]
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Key6,
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[Description("Key 7")]
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Key7,
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[Description("Key 8")]
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Key8,
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[Description("Key 9")]
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Key9,
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[Description("Key 10")]
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Key10,
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[Description("Key 11")]
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Key11,
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[Description("Key 12")]
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Key12,
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[Description("Key 13")]
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Key13,
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[Description("Key 14")]
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Key14,
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[Description("Key 15")]
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Key15,
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[Description("Key 16")]
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Key16,
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[Description("Key 17")]
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Key17,
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[Description("Key 18")]
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Key18,
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[Description("Key 19")]
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Key19,
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[Description("Key 20")]
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Key20,
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}
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}
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