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31 lines
908 B
C#
31 lines
908 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuSelectionHandler : SelectionHandler
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{
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public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
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{
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if (h is Spinner)
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{
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// Spinners don't support position adjustments
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continue;
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}
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h.Position += dragEvent.Delta;
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}
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base.HandleDrag(blueprint, dragEvent);
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}
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}
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}
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